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The camera change for the archer is pretty cool.   It would be handy if the Cleric had an attack and the knght could block with his shield.  The archer seems to have 2 animations, so it'd be consistent that the other 2 characters have that as well.  I don't think the archer's 'smack with the bow' animation causes damage though.  I would remove the 'red dot' from the raycast on collision, now that the enemies have a health bar.  I'll check for an update in a week.  Good stuff, Jay.

You made this version (1.8) a lot more stable and secure!  Couldn't 'clone' myself.  I got to level 4 so far..took a wrong turn and ended up at the beginning of the level again.  I broke the spider's pathfinding in one room.  When 2 spiders were near a chest and the Cleric did has spell, the spiders walked into each other near a chest.  The spiders wouldn't leave the corner after that.  I managed to break the Cleric's spell for 5-10 seconds.  I went into a chest, pressed " I " to fiddle with inventory; trying to cause a glitch.  I managed to get the Cleric to not cast when tapping the mouse for a few seconds, then he'd cast his spell again.  The enemies have a limit on how many rooms I can lead them to, then they go back to where they spawned I think.  I tried to get the enemies to attack each other....a troll next to 2 spiders and moving around slowly, hoping they'd attack each other...didn't work.  I noticed there is a button to get to the end of the level too.  I can put things back into a chest.  Its funny how the knight does a little 'dance', if you mash the attack button.  I haven't really tried to see if the archer's left-click animation causes damage yet.

Thanks for the feedback! I'm really glad to hear the optimization is improving. I know how frustrating bugs and game-breaking issues can be for players, so I appreciate your patience.

The player duplication bug was likely caused by inputs during UI interactions. That should be fixed now, as the game now pauses when UI menus are open. As for the enemies, they only have their default behaviors at the moment, but I'll be improving them soon.

Also, just a heads-up: there are some debug actions available (like skipping to the end of the dungeon for testing), even though I haven’t made them public yet.

Let me know what you think of the combat so far, especially with the archer shooting arrows!

(+1)

Very cool concept and had fun playing, looking forward to seeing future updates. Would love to see multiplayer too.
(bugs/potential issues: enemies and players did levitate off the ground a bit. On lvl 2 are some almost invisible walls in spawn room, on lvl 3 two characters spawned, one with the camera and another with the movement, also on lvl 3 enemies seemed to stop targeting the player?)

Thanks for your feedback! I'm glad you enjoyed it. I might look at doing a multiplayer game after this one. The issues you experienced should be fixed. Let me know if you encounter any other weird bugs or issues.